AI Insights · Timothy · April 2024
Top Crime Games on iOS in Netherlands: Q1 2024 Performance
Explore the performance of the top 5 crime games on iOS in the Netherlands during Q1 2024. Discover trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
During the first quarter of 2024, the top 5 crime games on iOS in the Netherlands displayed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the dynamics of these popular games.
June’s Journey: Hidden Objects had a notable quarter. Weekly revenue peaked at approximately $39.6K in late January, with a steady performance throughout the quarter, ending at $30.2K in the last week of March. Weekly downloads ranged from 328 to 680, showing a modest increase towards the end of January and early February. The game maintained a stable number of weekly active users, fluctuating between 12.3K and 13.0K.
The Grand Mafia experienced fluctuations in both revenue and downloads. Revenue saw a significant spike to $7.9K in mid-March, while weekly downloads varied from a high of 677 in early January to a low of 216 in late February. Active users remained relatively stable, hovering around 2.9K to 3.3K.
Manor Matters had consistent performance with weekly revenue steadily increasing towards the end of the quarter, peaking at $2.8K in the last week of March. Downloads showed a declining trend, starting at 444 in early January and dropping to 187 by the end of March. Active users saw a peak of 5.6K in early February before gradually declining to 4.3K by the end of the quarter.
Idle Mafia showed a varied performance pattern. Weekly revenue had a significant peak at $4.9K in the last week of March. Downloads saw a steep decline from 979 in early January to as low as 39 in early March, with a slight recovery to 290 by the end of the quarter. Active users declined from 4.3K in early January to 1.7K by early March, with a slight increase to 2.4K towards the end of March.
Mafia City: War of Underworld had a more subdued quarter. Revenue peaked at $2.2K in early January and saw fluctuations, ending at $1.3K in the last week of March. Downloads were relatively low, peaking at 213 in early January and declining to 36 by mid-March. Active users followed a similar trend, starting at 916 in early January and decreasing to 583 by the end of March.
For more detailed insights and analysis, visit Sensor Tower.